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MARINE HARD |
SEGA AVP Forums | #61 | ||
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MARINE HARD |
#62 | |||
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Mommy.... I scared.
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Poetnator |
Graphics | #63 | ||
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This game is going to require one mean machine!! You should all take advantage of the Feb release date and start figuring in some of next years tax return plus
a small savings at the end of every month until its release. I'm thinking 3 way sli 285's 2gb ddr3 cards on a ddr3 board w/12gb of low latency ddr3
ram coupled with quad processing and a beefy power supply to run this game at its full potential raptor drives are a plus (anti alias at 16x and 1080p
resolution) for a steady 100fps rate. By febuary those items will be cheaper than they are today, yet fully capable of running the game and still upgradeable
for future cards and processing. The damage will be somewhere in the neighborhood of $2,000.00 For $1,000.00 you could still get away with a 2 way sli 260+
gtxs, ddr2 board w/quad, minus the raptor drive which would provide full resolution but anti alias and some shadowing will set lower if I had to guess.
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Grr |
#64 | |||
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Asura doesn't require near anything that powerful. An AMD+ and 3gigs with a SM3 card capable of 1280 x 720 @ 30fps
will be enough.
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Poetnator |
#65 | |||
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I understand you dont have to spend a lot to enjoy this game but to see the game in true hd and in all its splendor will require a very well put together
machine. 30fps is pushing it since the eye can only see at 33 fps. With a full server and graphics all the way up youll need a steady 60 fps while standing
still and looking over the map at it's entirity, cuz when it hits the fan the frame rates will drop. I dont want to scare anyone in that people cant enjoy
the game w/o an expensive machine, there is more to it than graphics, i am aware of that. I am however pointing out to anyone that if you decide to see the
game at its full potential and your rig needs a long over-due update, start saving now is wise advice to those hardcore gamers looking to get the most out of
their game. I was looking at Crysis and its benchmarks and with a quad core and 3way 9800gtx's, they could almost turn everything up and yet anti alias
was set low to nil. This game will be almost as demanding if not exact. The 3 way sli, by the way, out performed quad, in case anyone is interested. Quad
had some perks in scalability but 3 way sli put up better over-all numbers and maxed out more of the graphical controlers. You can also benefit more from
buying the 3 latest cards rather than the run of the mill welded together dual cards for quad setup. I am waiting for the day when graphics cards will have
multi core technology and boards will have four slots for true quad. Then we can all buy 4 cheap cards that will run a game better than two high end cards
sli'ed.
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HERETIC |
#66 | |||
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Should run just fine at the lower specs and its stupid to make a game that wont work properly even with the latest technology.
They are putting a lot of make up on it but you could play without some of it for sure. |
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pulser |
#67 | |||
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No one knows for sure until official sys requirements are released. FYI, Crysis runs well on anything with dual core, 2gig ram @1680x1050 set on high with
nvidia 7000series+ . Not the best benchmark game out anyway for most.
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Grr |
#68 | |||
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I understand you dont have to spend a lot to enjoy this game but to see the game in true hd and in all its splendor will require a very well put together
machine. 30fps is pushing it since the eye can only see at 33 fps.
The eye detects roughly 24 transmitted images per second. The brain is able to interpolate motion and lights @ 57.7Khz, which is why 60fps is the sweet spot for fighting games or other endeavors requiring user input. Ausra's scaling is nothing like Crysis. The current public build doesn't even support anything other than single AFR. ![]()
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HERETIC |
#69 | |||
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" Your pheromone vision mode will highlight characters and items of interest in the environment - like vents - that you
can leap into" explains Jones. You'll be able to detect enemies through walls with the pheromone mode - an
ability no other species will have, and one that will come in handy for setting up ambushes. Staying hidden is the key to success, which is why Rebellion
describe the Alien as "more strategic and puzzle focused". Other species rely on picking Aliens off at a distance, since your tail, claws and jaws
are deadly up close - but with the ability to crawl on ceilings and smell through walls, the Alien itself is the weapon. Why are you a 'lab-grown
xenomorph? it's a secret that "justifies the alien being alone through most of the plot"
How u like me now |
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HERETIC |
#70 | |||
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Poetnator |
#71 | |||
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In reference to the human eye detecting 24 fps, that is for cinematography and we all know the steady flicker of film. In real life while staring at something our eye itsself samples at 33 fps, since our eye isnt going to be synced with a computer the faster the better. For little to no flicker in computing its a minimum of 60 hz/60fps they are now experimenting with 72p but all this is about flicker, im talking about video lag. I am talking about perceived lag by the eye and you dont want a drop in frame by 30fps in one sec, what i mean by a high end computer is that there are parts in the game that may be more GPU-intensive than others. While a game may achieve a fairly consistent 60 frame/s, the frame rate may drop below that during intensive scenes. By achieving frame rates in excess of what is displayable, it makes it less likely that frame rates will drop below what is displayable during heavy CPU/GPU load. This choppiness is not a perceived flicker, but a perceived gap between the object in motion and its afterimage left in the eye from the last frame. A computer samples one point in time, then nothing is sampled until the next frame is rendered, so a visible gap can be seen between the moving object and its afterimage in the eye. This is what most people see in game when talking about video lag. The faster your computer, the less chop. The only way to get more fps out of your game without updating hardware is of course to turn down the graphics. I want HD and I want no chop!! Sorry about the Crysis comparison, thats the game the benchmark testing included during SLI-ZONE's testing of 3 way sli at the beginning of this year. Bottom line: the faster the computer the better, or raptor would exist, sli wouldnt exist, and alienware would of never been a company but rather a nolvety gift shop in Arizona. |
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MARINE HARD |
#72 | |||
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Very interesting, Heretic
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deadevil2 |
#73 | |||
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Wow, Poet and BT, that's been a while
Man, that 18 min video looks great. That "trophy kill" is just off the hook The loss of the ability to charge up wherever and whenever you like should make things interesting... Looks great. I'll start saving up for a new system
DE
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Poetnator |
#74 | |||
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im doing fine DE, Its good to see you again. I hope you are doing well in life buddy. Heretic have you yet heard any news about the convention in cologne? I
think it began yesterday and goes until the 19th. I am hoping something will be revealed about Marine game play.
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HERETIC |
#75 | |||
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I think I've heard too much lol
http://www.youtube.com/watch?v=nMBsDSHAwog You can even ask questions - I don't see the point in that. Anyway - www.sega.com/gamescom There will be interviews and stuff...marine gameplay expected. Alien gameplay behind closed doors. |
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HERETIC |
#76 | |||
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Gamescom starts today - ends 23rd. Behind the scenes in the business center - http://www.youtube.com/watch?v=_yiJzjjGs1I
New screenshots http://www.sega.co.uk/games/uploaded/screenshot_uploads/AVP_GC_online_1_med.jpg http://www.sega.co.uk/games/uploaded/screenshot_uploads/AVP_GC_online_2_med.jpg http://www.sega.co.uk/games/uploaded/screenshot_uploads/AVP_GC_online_3_med.jpg http://www.sega.co.uk/games/uploaded/screenshot_uploads/AVP_GC_online_4_med.jpg http://www.sega.co.uk/games/uploaded/screenshot_uploads/AVP_GC_online_5_med.jpg Download link for the screens, bigger resolution http://www.sega.com/games...a-aliens-vs-predator.zip
Last Edited By: HERETIC Wed, Aug 19, 2009 5:40 AM.
Edited 3 times.
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HERETIC |
Alien gameplay details | #77 | ||
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The eurogamer review:
" SEGA has been proudly showing off new sections of Aliens vs. Predator at gamescom in Cologne this morning, with Alien gameplay being demonstrated for the first time, alongside new details of the multiplayer. We were shown parts of the xenomorph campaign - the last piece of the three-part puzzle to fall into place. Visually it's very distinctive, with a more muted pallete wrested from Alien 3, and the fish-eye viewpoint familiar to fans of the first game. Movement, although remaining in the traditional spine-shivering scuttle mould, has also been refined. A minimal HUD now indicates orientation to the floor when on a wall or ceiling and a new focus mode will highlight vents and gaps which can be instantly leapt through, popping out on the other side to munch on unsuspecting squishies as they loiter in corridors, smoking and slagging off the sergeant. As you'd expect, the Alien is still quite the mover, rattling along any flat surface to take out marines before they get a chance to bring guns to bear - a process assisted by the pheromone vision which allows you to 'see' the outlines of colonials through walls. Essentially, the name of the game is to pick off the armed guards one-by-one, isolating the unarmed and vulnerable colonists who remain. Then you grab and incapacitate them whilst a facehugger pops up and does the dirty business for you. These harvestings all form part of larger objectives, pleasing your hungry queen as you progress. Leave a frightened civilian to their own devices for too long, though, and they'll often take the easy way out, popping a quick cap in their own melon, or hugging a grenade to stymie your larder-stocking plans. It's all quite tense and sinster, much as it should be. There's more to playing the alien than just the fun and rape games, however. Marines will often set up traps and sentry guns, which must be disabled by destroying the power outlets which they're connected to. Or you can distract them with a handy hiss and leap from the shadows to perform a swift and lethal quick-kill manouevre when they come to investigate. First impressions are that the Alien campaign will also involve a fair bit of problem-solving, with larger areas full of marines requiring careful traversal to avoid detection and extinction. On the multiplayer front, the main news is that there'll be 18-player, cross-species battles on all formats. There'll also be pure-blood modes where members of the same species are pitted against one another. Finally, there'll be four-player co-op, in which a quartet of marines will stand off against waves of encroaching aliens in a survival mode similar to Gears of War 2's Horde. We'll be there, earning our brown review stripes, when AvP pops up from behind a stack of crates for 360, PS3 and PC in the first quarter of next year." The IGN preview - http://xbox360.ign.com/articles/101/1014980p2.html Nowgamer - http://xbox-360.nowgamer.com/previews/xbox-360/713/aliens-vs-predator Videogamer - http://www.videogamer.com/ps3/aliens_vs_predator/preview-1931.html CVG - http://www.computerandvideogames.com/article.php?id=221622 Gamespot - http://gamescom.gamespot.com/story/6215895/aliens-vs-predator-alien-gameplay-impressions
Check this out: The game will be released across the three platforms in February 2010 and the PC version will be available through Steam, complete with profile access from different PCs and the prospect of downloadable content.
Last Edited By: HERETIC Fri, Aug 21, 2009 4:20 AM.
Edited 2 times.
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Poetnator |
#78 | |||
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anyword on whether or not players will be able to download custom maps and mods upon joining the server like in counter strike and cod platforms? |
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pulser |
#79 | |||
Poetnator wrote:"The game will be released across the three platforms in February 2010 and the PC version will be available through Steam, complete with profile access from different PCs and the prospect of downloadable content." |
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MARINE HARD |
#80 | |||
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This is looking better and better as time goes on. We have all waited a LONG time for this. |
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